Navigation Project description Release history Download files. Project links Homepage. Maintainers baibhavatsa. Project description Project details Release history Download files Project description Minesweeper Implementation of Minesweeper game and agent in Python 3.
MinesweeperUI game. Project details Project links Homepage. Release history Release notifications This version. Download files Download the file for your platform. Files for python-minesweeper, version 0. Close Hashes for python-minesweeper File type Wheel.Lately I've been playing around with interactivity in matplotlib.
A couple weeks ago, I discussed briefly how to use event callbacks to implement simple 3D visualization and later used this as a base for creating a working 3D Rubik's cube entirely in matplotlib. Today I have a different goal: re-create minesweeperthat ubiquitous single-player puzzle game that most of us will admit to having binged on at least once or twice in their lives.
In minesweeper, the goal is to discover and avoid hidden mines within a gridded minefield, and the process takes some logic and quick thinking. To implement this in matplotlib, at its most stripped-down level, simply requires us to register mouse clicks on the plot window, and to have the window respond in the appropriate way.
The rest is just the logic underneath. Matplotlib contains several built-in event callbacks. For a full listing of the events that can be bound to functionality, see the documentation of the function 'matplotlib. As a simple example, here we'll create a polygon and a function which is called each time the axis is clicked. Checking whether a click event is within a polygon or any other artist is a very common pattern. For this reason, matplotlib provides a built-in pick event.
You can think of this as an event similar to a mouse click, but specifically generated by a plot artist when it is clicked. Furthermore, a pick event is associated back to that particular plot element, which can be easily referenced within the callback. Here is a code snippet which gives is equivalent to the code above, but uses pick events rather than button press events:. Here we have used just a single polygon, but there's nothing to stop us from using multiple interactive polygons in a single window.
Add some logic beneath it all, and the results can be extremely flexible. We'll go through one in-depth example below. Using this simple machinery, let's create a basic implementation of the game Minesweeper. This involves creating a grid of polygons, with a certain number of them "containing" mines.What do you say when sending an email on behalf of someone
Clicking the left mouse button will "uncover" the square, ending the game if a mine is underneath. If as we'd hope an uncovered square does not contain a mine, it will reveal a number reporting how many of the eight adjacent squares contain mines. The right mouse button is used to mark where we believe mines are. There are some other more sophisticated features in the below code -- for example, clicking an already uncovered square with the correct number of adjacent mines marked will automatically clear the surrounding squares -- but rather than enumerating every programming decision, I'll just show you the code.
It's less than lines, but the results are pretty nice:.
There are still some things missing from this which are present in any good minesweeper implementation: a timer, the ability to reset the game without restarting the program, the ability to keep track of fastest times, and likely some more things I haven't thought of.
Regardless, this little script shows how incredibly powerful a framework matplotlib is. It can create an interactive Rubik's cube one day, publication-quality plots the next, and round out the season with a blast back to a classic Windows 3.Jawatan kosong offshore miri
And for some reason, I find I have much more fun playing the minesweeper I built from scratch than the one that came with my system. Event Callbacks Matplotlib contains several built-in event callbacks. NullFormatter axis. NullLocator Create the grid of squares self. Polygon self.I think this is really good, however, the letters have the wrong formatting and it is very confusing to look at. It works in python 3. I don't know what he means with "wrong formatting". The code looks good to me.
Skip to content. Instantly share code, notes, and snippets. Code Revisions 8 Stars 16 Forks 9. Embed What would you like to do? Embed Embed this gist in your website. Share Copy sharable link for this gist. Learn more about clone URLs. Download ZIP. A command line version of Minesweeper in Python. This comment has been minimized.2008 f250 4x4 control module location
Sign in to view. Copy link Quote reply. Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Print top column letters. Print left row numbers. Gets the values of the neighbors. Counts how many are mines.
Exit function if the cell was already shown. Show current cell. Get the neighbors if the cell is empty.Photograph ed sheeran
It only takes a minute to sign up. When I implemented this, however, it looked quite messy, so I chose readability over performance. Was this the right decision? I also think the for a in b: for c in a: which are repeated throughout the code could be cleaned up.
Finally, I wasn't sure whether to use a list comprehension or a normal loop in the final elif of Board. Have you got any answers to my questions, or any general tips on how to improve the performance or readability? Here's what I'd consider a better version of your code using some of the Python good stuff : list comprehension, things like that.
Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Minesweeper in Python Ask Question. Asked 6 years, 5 months ago. Active 4 years, 7 months ago. Viewed 31k times. You solved the board!
You blew up! Simon Forsberg LazySloth13 LazySloth13 1, 5 5 gold badges 18 18 silver badges 35 35 bronze badges. Then try to use pygame to make your minesweeper even better! Active Oldest Votes. SylvainD SylvainD 28k 1 1 gold badge 41 41 silver badges 90 90 bronze badges.
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Minesweeper is a single-player puzzle computer game. The objective of the game is to clear a rectangular board containing hidden "mines" or bombs without detonating any of them, with help from clues about the number of neighboring mines in each field.
The game originates from the s, and has been written for many computing platforms in use today. It has many variations and offshoots. To install pygame-minesweeper use pip. To run the game, type following. The sprites used in this project were created by Black Squirrel and can be found here. Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.
Sign up. No description or website provided. Python Makefile. Python Branch: master. Find file. Sign in Sign up. Go back. Launching Xcode If nothing happens, download Xcode and try again. Latest commit Fetching latest commit…. Minesweeper Minesweeper is a single-player puzzle computer game. This implementation of minesweeper is done in Python using the game library pygame.
I am relatively new to programming, and I wish to use this simple minesweeper game in a portfolio. A few questions:. It's a good idea to use the Model—View—Controller pattern. But the implementation needs some work. In MVC, the model should contain the complete description of the data being manipulated, together with the operations on that data. In the case of a minesweeper game, the model should consist of the following data:. The idea is that you should be able to port the program to a different kind of interface by swapping out the view and controller, and leaving the model unchanged.
But in the implementation in the post, most of the data, and all the operations, have gone into the controller instead. This makes it inconvenient to swap out the controller as all of this would have to be reimplemented in the new controller. Here is the revised minesweeper game with a controller that can use different interfaces. It now includes a text interface for the masochists. Also, resetting the game now destroys the root window and creates a new one.
Credit for suggestions and edits are given to Gareth and Solomon. Anyone with tkinter experience have an answer on how to reuse the same tk window during game reset so that the previously posted problems do not happen? Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered. Python 3 simple Minesweeper game using tkinter Ask Question.
Asked 2 years ago. Active 2 years ago. Viewed 2k times. A few questions: Currently, game setup gets progressively slower with each reset button call, and the window height slightly increases downward.
This is very apparent on medium and hard difficulties. What changes can speed up this code? I want to reuse the same window with each reset if possible. The code uses a Model-View-Controller approach.
Does this make sense for a project using tkinter?Please share with friends and colleagues! Moonsweeper is a single-player puzzle video game. The objective of the game is to explore the area around your landed space rocket, without coming too close to the deadly B'ug aliens. Your trusty tricounter will tell you the number of B'ugs in the vicinity. This a simple single-player exploration game modelled on Minesweeper where you must reveal all the tiles without hitting hidden mines.
This implementation uses custom QWidget objects for the tiles, which individually hold their state as mines, status and the adjacent count of mines. In this version, the mines are replaced with alien bugs B'ug but they could just as easily be anything else. Installers for Windows, Linux and Mac are available to download above, along with the complete source code. Download the source archive, or check it out from Github here. Install requirements using:.
Read on for a walkthrough of how the code works. The code is compatible with PyQt5 or PySide2 Qt for Pythonthe only thing that changes is the imports and signal signature see later. The playing area for Moonsweeper is a NxN grid, containing a set number of mines.
The dimensions and mine counts we'll used are taken from the default values for the Windows version of Minesweeper. The values used are shown in the table below:. Since all the playing fields are square we only need to store the value once 8, 16 or The playing grid could be represented in a number of ways, including for example a 2D 'list of lists' representing the different states of the playing positions mine, revealed, flagged.
However, this implementation uses an object-orientated approach. Individual squares on the map hold all relevant data about their current state and are also responsible for drawing themselves. In Qt we can do this simply by subclassing from QWidget and then implementing a custom paint function.
Since our tile objects are subclassing from QWidget we can lay them out like any other widget. We do this, by setting up a QGridLayout.
We can set up the playing around by creating our position tile widgets and adding them our grid. The window title and mine counter are updated, and then the setup of the grid starts. The Pos class represents a tile, and holds all the relevant information for its relevant position in the map — including, for example, whether it is a mine, revealed, flagged and the number of mines in the immediate vicinity.
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